{"version":3,"sources":["src/app/mocks/nofification.message.ts","src/app/components/admin-task/admin.service.ts","node_modules/@angular/animations/fesm2022/animations.mjs","node_modules/ngx-toastr/fesm2020/ngx-toastr.mjs"],"sourcesContent":["export enum notificationMessage {\r\n SUCCESS = \"Success\",\r\n ERROR = \"Error\",\r\n SECURITY_SUCCESS = \"Security data was updated Successfully!\",\r\n WHERE_ERROR = \"Please fill the query conditions!\",\r\n PA_NORESULT = \"Query has no Matched data found!\",\r\n UPDATE_PRIORITY_ERROR = \"Please select update priority value!\",\r\n QUERY_NAME = \"Please enter a valid query name!\",\r\n UNLOCK_SOURCE_ERROR = \"Please select source(s) to unlock!\",\r\n PAGE_NOT_FOUND = \"Page Not Found!\",\r\n QUERY_ITEMS_ERROR = \"Incomplete Query!\\n Make sure a table, some fields and where clause are completed.\",\r\n QUERY_NO_DATA_FOUND = \"No data found for the query!\"\r\n\r\n}","import { Injectable } from \"@angular/core\";\r\nimport { securityMock } from \"src/app/mocks/securityMocks\";\r\nimport { of, Observable } from \"rxjs\";\r\nimport { AppService } from \"src/app/app.service\";\r\n//added on 6/30/2022\r\nimport {WorkQueueModel} from 'src/app/models/work-queue-model';\r\n@Injectable({\r\n providedIn: \"root\",\r\n})\r\nexport class AdminService {\r\n constructor(private appservice: AppService) {}\r\n\r\n saveSecurity(payload): Observable {\r\n return this.appservice.saveSecurity(payload);\r\n }\r\n\r\n // Control Table -start\r\n getControlTable():Observable{\r\n return this.appservice.getControlTable();\r\n }\r\n saveControlTable(payload): Observable {\r\n return this.appservice.saveControlTable(payload);\r\n }\r\n // Control Table -end\r\n\r\n // source Setting -start\r\n getSourceSetting():Observable{\r\n return this.appservice.getSourceSetting();\r\n }\r\n saveSourceSetting(payload): Observable {\r\n return this.appservice.saveSourceSetting(payload);\r\n }\r\n // source Setting -end\r\n\r\n // priority admin -start\r\n getCourtStatusField():Observable{\r\n return this.appservice.getCourtStatusField();\r\n }\r\n getCourtStatusFieldValue(payload) {\r\n return this.appservice.getCourtStatusFieldValue(payload);\r\n }\r\n getPriorityAdminSearchResult(payload: any[]) {\r\n return this.appservice.getPriorityAdminSearchResult(payload);\r\n }\r\n getCourtPriorities() {\r\n return this.appservice.getCourtPriorities();\r\n }\r\n updatePriorities(payload: any[]) {\r\n return this.appservice.updatePriorities(payload);\r\n }\r\n // priority admin -end\r\n\r\n \r\n getSelectTables() {\r\n return this.appservice.getSelectTables();\r\n }\r\n getSelectFields(payload: any) {\r\n return this.appservice.getSelectFields(payload);\r\n }\r\n getWhereFields() {\r\n return this.appservice.getWhereFields();\r\n }\r\n getWhereValues(payload: any) {\r\n return this.appservice.getWhereValues(payload);\r\n }\r\n runQuery(data: any,pageNumber:Number=1,rowsPerPage:Number=100,rowsCount:Boolean=false) {\r\n return this.appservice.runQuery(data,pageNumber,rowsPerPage,rowsCount);\r\n }\r\n GetQueries() {\r\n return this.appservice.GetQueries();\r\n }\r\n SaveSharedQuery(data: any) {\r\n return this.appservice.SaveSharedQuery(data);\r\n }\r\n SaveMyQuery(data: any) {\r\n return this.appservice.SaveMyQuery(data);\r\n }\r\n GetQueryDetails(data: any) {\r\n return this.appservice.GetQueryDetails(data);\r\n } \r\n\r\n GetAnalyticsData() {\r\n return this.appservice.GetAnalyticsData();\r\n }\r\n GetAnalyticsCourtStatusData() {\r\n return this.appservice.GetAnalyticsCourtStatusData();\r\n }\r\n\r\n GetWorkQueueData(data: any) {\r\n return this.appservice.GetWorkQueueData(data);\r\n }\r\n//added on 6/30/2022\r\n GetWorkQueueDataPaginated(pageNumber:number,rowsPerPage:number) {\r\n\r\n return this.appservice.GetWorkQueueDataPaginated(pageNumber,rowsPerPage);\r\n }\r\n GetWorkQueueDataFiltered(data: WorkQueueModel) {\r\n return this.appservice.GetWorkQueueDataFiltered(data);\r\n }\r\n GetWorkQueueDataTotal(data: Number) {\r\n return this.appservice.GetWorkQueueDataTotal(data);\r\n }\r\n CheckIsLocked(payload: { id: any; userid: any; }) {\r\n return this.appservice.CheckIsLocked(payload);\r\n }\r\n UncheckIsLocked(updatedData: { id: any; userid: any; }) {\r\n return this.appservice.UncheckIsLocked(updatedData);\r\n }\r\n GetWorkQueueDataAll(data: any) {\r\n return this.appservice.GetWorkQueueDataAll(data);\r\n }\r\n SaveWorkQueueDataAll(data: { userName: any; workQueueDataList: any[]; }) {\r\n return this.appservice.SaveWorkQueueDataAll(data);\r\n }\r\n GetTempWorkQueueDataAll(data: any) {\r\n return this.appservice.GetTempWorkQueueDataAll(data);\r\n }\r\n SaveTempWorkQueueDataAll(data: { userName: any; workQueueDataList: any[]; }) {\r\n return this.appservice.SaveTempWorkQueueDataAll(data);\r\n }\r\n\r\n GetStateData()\r\n {\r\n return this.appservice.GetStateData();\r\n }\r\n \r\n \r\n\r\n}\r\n","/**\n * @license Angular v18.2.10\n * (c) 2010-2024 Google LLC. https://angular.io/\n * License: MIT\n */\n\nimport { DOCUMENT } from '@angular/common';\nimport * as i0 from '@angular/core';\nimport { inject, Injectable, ANIMATION_MODULE_TYPE, ViewEncapsulation, ɵRuntimeError, Inject } from '@angular/core';\n\n/**\n * @description Constants for the categories of parameters that can be defined for animations.\n *\n * A corresponding function defines a set of parameters for each category, and\n * collects them into a corresponding `AnimationMetadata` object.\n *\n * @publicApi\n */\nvar AnimationMetadataType;\n(function (AnimationMetadataType) {\n /**\n * Associates a named animation state with a set of CSS styles.\n * See [`state()`](api/animations/state)\n */\n AnimationMetadataType[AnimationMetadataType[\"State\"] = 0] = \"State\";\n /**\n * Data for a transition from one animation state to another.\n * See `transition()`\n */\n AnimationMetadataType[AnimationMetadataType[\"Transition\"] = 1] = \"Transition\";\n /**\n * Contains a set of animation steps.\n * See `sequence()`\n */\n AnimationMetadataType[AnimationMetadataType[\"Sequence\"] = 2] = \"Sequence\";\n /**\n * Contains a set of animation steps.\n * See `{@link animations/group group()}`\n */\n AnimationMetadataType[AnimationMetadataType[\"Group\"] = 3] = \"Group\";\n /**\n * Contains an animation step.\n * See `animate()`\n */\n AnimationMetadataType[AnimationMetadataType[\"Animate\"] = 4] = \"Animate\";\n /**\n * Contains a set of animation steps.\n * See `keyframes()`\n */\n AnimationMetadataType[AnimationMetadataType[\"Keyframes\"] = 5] = \"Keyframes\";\n /**\n * Contains a set of CSS property-value pairs into a named style.\n * See `style()`\n */\n AnimationMetadataType[AnimationMetadataType[\"Style\"] = 6] = \"Style\";\n /**\n * Associates an animation with an entry trigger that can be attached to an element.\n * See `trigger()`\n */\n AnimationMetadataType[AnimationMetadataType[\"Trigger\"] = 7] = \"Trigger\";\n /**\n * Contains a re-usable animation.\n * See `animation()`\n */\n AnimationMetadataType[AnimationMetadataType[\"Reference\"] = 8] = \"Reference\";\n /**\n * Contains data to use in executing child animations returned by a query.\n * See `animateChild()`\n */\n AnimationMetadataType[AnimationMetadataType[\"AnimateChild\"] = 9] = \"AnimateChild\";\n /**\n * Contains animation parameters for a re-usable animation.\n * See `useAnimation()`\n */\n AnimationMetadataType[AnimationMetadataType[\"AnimateRef\"] = 10] = \"AnimateRef\";\n /**\n * Contains child-animation query data.\n * See `query()`\n */\n AnimationMetadataType[AnimationMetadataType[\"Query\"] = 11] = \"Query\";\n /**\n * Contains data for staggering an animation sequence.\n * See `stagger()`\n */\n AnimationMetadataType[AnimationMetadataType[\"Stagger\"] = 12] = \"Stagger\";\n})(AnimationMetadataType || (AnimationMetadataType = {}));\n/**\n * Specifies automatic styling.\n *\n * @publicApi\n */\nconst AUTO_STYLE = '*';\n/**\n * Creates a named animation trigger, containing a list of [`state()`](api/animations/state)\n * and `transition()` entries to be evaluated when the expression\n * bound to the trigger changes.\n *\n * @param name An identifying string.\n * @param definitions An animation definition object, containing an array of\n * [`state()`](api/animations/state) and `transition()` declarations.\n *\n * @return An object that encapsulates the trigger data.\n *\n * @usageNotes\n * Define an animation trigger in the `animations` section of `@Component` metadata.\n * In the template, reference the trigger by name and bind it to a trigger expression that\n * evaluates to a defined animation state, using the following format:\n *\n * `[@triggerName]=\"expression\"`\n *\n * Animation trigger bindings convert all values to strings, and then match the\n * previous and current values against any linked transitions.\n * Booleans can be specified as `1` or `true` and `0` or `false`.\n *\n * ### Usage Example\n *\n * The following example creates an animation trigger reference based on the provided\n * name value.\n * The provided animation value is expected to be an array consisting of state and\n * transition declarations.\n *\n * ```typescript\n * @Component({\n * selector: \"my-component\",\n * templateUrl: \"my-component-tpl.html\",\n * animations: [\n * trigger(\"myAnimationTrigger\", [\n * state(...),\n * state(...),\n * transition(...),\n * transition(...)\n * ])\n * ]\n * })\n * class MyComponent {\n * myStatusExp = \"something\";\n * }\n * ```\n *\n * The template associated with this component makes use of the defined trigger\n * by binding to an element within its template code.\n *\n * ```html\n * \n *
...
\n * ```\n *\n * ### Using an inline function\n * The `transition` animation method also supports reading an inline function which can decide\n * if its associated animation should be run.\n *\n * ```typescript\n * // this method is run each time the `myAnimationTrigger` trigger value changes.\n * function myInlineMatcherFn(fromState: string, toState: string, element: any, params: {[key:\n string]: any}): boolean {\n * // notice that `element` and `params` are also available here\n * return toState == 'yes-please-animate';\n * }\n *\n * @Component({\n * selector: 'my-component',\n * templateUrl: 'my-component-tpl.html',\n * animations: [\n * trigger('myAnimationTrigger', [\n * transition(myInlineMatcherFn, [\n * // the animation sequence code\n * ]),\n * ])\n * ]\n * })\n * class MyComponent {\n * myStatusExp = \"yes-please-animate\";\n * }\n * ```\n *\n * ### Disabling Animations\n * When true, the special animation control binding `@.disabled` binding prevents\n * all animations from rendering.\n * Place the `@.disabled` binding on an element to disable\n * animations on the element itself, as well as any inner animation triggers\n * within the element.\n *\n * The following example shows how to use this feature:\n *\n * ```typescript\n * @Component({\n * selector: 'my-component',\n * template: `\n *
\n *
\n *
\n * `,\n * animations: [\n * trigger(\"childAnimation\", [\n * // ...\n * ])\n * ]\n * })\n * class MyComponent {\n * isDisabled = true;\n * exp = '...';\n * }\n * ```\n *\n * When `@.disabled` is true, it prevents the `@childAnimation` trigger from animating,\n * along with any inner animations.\n *\n * ### Disable animations application-wide\n * When an area of the template is set to have animations disabled,\n * **all** inner components have their animations disabled as well.\n * This means that you can disable all animations for an app\n * by placing a host binding set on `@.disabled` on the topmost Angular component.\n *\n * ```typescript\n * import {Component, HostBinding} from '@angular/core';\n *\n * @Component({\n * selector: 'app-component',\n * templateUrl: 'app.component.html',\n * })\n * class AppComponent {\n * @HostBinding('@.disabled')\n * public animationsDisabled = true;\n * }\n * ```\n *\n * ### Overriding disablement of inner animations\n * Despite inner animations being disabled, a parent animation can `query()`\n * for inner elements located in disabled areas of the template and still animate\n * them if needed. This is also the case for when a sub animation is\n * queried by a parent and then later animated using `animateChild()`.\n *\n * ### Detecting when an animation is disabled\n * If a region of the DOM (or the entire application) has its animations disabled, the animation\n * trigger callbacks still fire, but for zero seconds. When the callback fires, it provides\n * an instance of an `AnimationEvent`. If animations are disabled,\n * the `.disabled` flag on the event is true.\n *\n * @publicApi\n */\nfunction trigger(name, definitions) {\n return {\n type: AnimationMetadataType.Trigger,\n name,\n definitions,\n options: {}\n };\n}\n/**\n * Defines an animation step that combines styling information with timing information.\n *\n * @param timings Sets `AnimateTimings` for the parent animation.\n * A string in the format \"duration [delay] [easing]\".\n * - Duration and delay are expressed as a number and optional time unit,\n * such as \"1s\" or \"10ms\" for one second and 10 milliseconds, respectively.\n * The default unit is milliseconds.\n * - The easing value controls how the animation accelerates and decelerates\n * during its runtime. Value is one of `ease`, `ease-in`, `ease-out`,\n * `ease-in-out`, or a `cubic-bezier()` function call.\n * If not supplied, no easing is applied.\n *\n * For example, the string \"1s 100ms ease-out\" specifies a duration of\n * 1000 milliseconds, and delay of 100 ms, and the \"ease-out\" easing style,\n * which decelerates near the end of the duration.\n * @param styles Sets AnimationStyles for the parent animation.\n * A function call to either `style()` or `keyframes()`\n * that returns a collection of CSS style entries to be applied to the parent animation.\n * When null, uses the styles from the destination state.\n * This is useful when describing an animation step that will complete an animation;\n * see \"Animating to the final state\" in `transitions()`.\n * @returns An object that encapsulates the animation step.\n *\n * @usageNotes\n * Call within an animation `sequence()`, `{@link animations/group group()}`, or\n * `transition()` call to specify an animation step\n * that applies given style data to the parent animation for a given amount of time.\n *\n * ### Syntax Examples\n * **Timing examples**\n *\n * The following examples show various `timings` specifications.\n * - `animate(500)` : Duration is 500 milliseconds.\n * - `animate(\"1s\")` : Duration is 1000 milliseconds.\n * - `animate(\"100ms 0.5s\")` : Duration is 100 milliseconds, delay is 500 milliseconds.\n * - `animate(\"5s ease-in\")` : Duration is 5000 milliseconds, easing in.\n * - `animate(\"5s 10ms cubic-bezier(.17,.67,.88,.1)\")` : Duration is 5000 milliseconds, delay is 10\n * milliseconds, easing according to a bezier curve.\n *\n * **Style examples**\n *\n * The following example calls `style()` to set a single CSS style.\n * ```typescript\n * animate(500, style({ background: \"red\" }))\n * ```\n * The following example calls `keyframes()` to set a CSS style\n * to different values for successive keyframes.\n * ```typescript\n * animate(500, keyframes(\n * [\n * style({ background: \"blue\" }),\n * style({ background: \"red\" })\n * ])\n * ```\n *\n * @publicApi\n */\nfunction animate(timings, styles = null) {\n return {\n type: AnimationMetadataType.Animate,\n styles,\n timings\n };\n}\n/**\n * @description Defines a list of animation steps to be run in parallel.\n *\n * @param steps An array of animation step objects.\n * - When steps are defined by `style()` or `animate()`\n * function calls, each call within the group is executed instantly.\n * - To specify offset styles to be applied at a later time, define steps with\n * `keyframes()`, or use `animate()` calls with a delay value.\n * For example:\n *\n * ```typescript\n * group([\n * animate(\"1s\", style({ background: \"black\" })),\n * animate(\"2s\", style({ color: \"white\" }))\n * ])\n * ```\n *\n * @param options An options object containing a delay and\n * developer-defined parameters that provide styling defaults and\n * can be overridden on invocation.\n *\n * @return An object that encapsulates the group data.\n *\n * @usageNotes\n * Grouped animations are useful when a series of styles must be\n * animated at different starting times and closed off at different ending times.\n *\n * When called within a `sequence()` or a\n * `transition()` call, does not continue to the next\n * instruction until all of the inner animation steps have completed.\n *\n * @publicApi\n */\nfunction group(steps, options = null) {\n return {\n type: AnimationMetadataType.Group,\n steps,\n options\n };\n}\n/**\n * Defines a list of animation steps to be run sequentially, one by one.\n *\n * @param steps An array of animation step objects.\n * - Steps defined by `style()` calls apply the styling data immediately.\n * - Steps defined by `animate()` calls apply the styling data over time\n * as specified by the timing data.\n *\n * ```typescript\n * sequence([\n * style({ opacity: 0 }),\n * animate(\"1s\", style({ opacity: 1 }))\n * ])\n * ```\n *\n * @param options An options object containing a delay and\n * developer-defined parameters that provide styling defaults and\n * can be overridden on invocation.\n *\n * @return An object that encapsulates the sequence data.\n *\n * @usageNotes\n * When you pass an array of steps to a\n * `transition()` call, the steps run sequentially by default.\n * Compare this to the `{@link animations/group group()}` call, which runs animation steps in\n *parallel.\n *\n * When a sequence is used within a `{@link animations/group group()}` or a `transition()` call,\n * execution continues to the next instruction only after each of the inner animation\n * steps have completed.\n *\n * @publicApi\n **/\nfunction sequence(steps, options = null) {\n return {\n type: AnimationMetadataType.Sequence,\n steps,\n options\n };\n}\n/**\n * Declares a key/value object containing CSS properties/styles that\n * can then be used for an animation [`state`](api/animations/state), within an animation\n *`sequence`, or as styling data for calls to `animate()` and `keyframes()`.\n *\n * @param tokens A set of CSS styles or HTML styles associated with an animation state.\n * The value can be any of the following:\n * - A key-value style pair associating a CSS property with a value.\n * - An array of key-value style pairs.\n * - An asterisk (*), to use auto-styling, where styles are derived from the element\n * being animated and applied to the animation when it starts.\n *\n * Auto-styling can be used to define a state that depends on layout or other\n * environmental factors.\n *\n * @return An object that encapsulates the style data.\n *\n * @usageNotes\n * The following examples create animation styles that collect a set of\n * CSS property values:\n *\n * ```typescript\n * // string values for CSS properties\n * style({ background: \"red\", color: \"blue\" })\n *\n * // numerical pixel values\n * style({ width: 100, height: 0 })\n * ```\n *\n * The following example uses auto-styling to allow an element to animate from\n * a height of 0 up to its full height:\n *\n * ```\n * style({ height: 0 }),\n * animate(\"1s\", style({ height: \"*\" }))\n * ```\n *\n * @publicApi\n **/\nfunction style(tokens) {\n return {\n type: AnimationMetadataType.Style,\n styles: tokens,\n offset: null\n };\n}\n/**\n * Declares an animation state within a trigger attached to an element.\n *\n * @param name One or more names for the defined state in a comma-separated string.\n * The following reserved state names can be supplied to define a style for specific use\n * cases:\n *\n * - `void` You can associate styles with this name to be used when\n * the element is detached from the application. For example, when an `ngIf` evaluates\n * to false, the state of the associated element is void.\n * - `*` (asterisk) Indicates the default state. You can associate styles with this name\n * to be used as the fallback when the state that is being animated is not declared\n * within the trigger.\n *\n * @param styles A set of CSS styles associated with this state, created using the\n * `style()` function.\n * This set of styles persists on the element once the state has been reached.\n * @param options Parameters that can be passed to the state when it is invoked.\n * 0 or more key-value pairs.\n * @return An object that encapsulates the new state data.\n *\n * @usageNotes\n * Use the `trigger()` function to register states to an animation trigger.\n * Use the `transition()` function to animate between states.\n * When a state is active within a component, its associated styles persist on the element,\n * even when the animation ends.\n *\n * @publicApi\n **/\nfunction state(name, styles, options) {\n return {\n type: AnimationMetadataType.State,\n name,\n styles,\n options\n };\n}\n/**\n * Defines a set of animation styles, associating each style with an optional `offset` value.\n *\n * @param steps A set of animation styles with optional offset data.\n * The optional `offset` value for a style specifies a percentage of the total animation\n * time at which that style is applied.\n * @returns An object that encapsulates the keyframes data.\n *\n * @usageNotes\n * Use with the `animate()` call. Instead of applying animations\n * from the current state\n * to the destination state, keyframes describe how each style entry is applied and at what point\n * within the animation arc.\n * Compare [CSS Keyframe Animations](https://www.w3schools.com/css/css3_animations.asp).\n *\n * ### Usage\n *\n * In the following example, the offset values describe\n * when each `backgroundColor` value is applied. The color is red at the start, and changes to\n * blue when 20% of the total time has elapsed.\n *\n * ```typescript\n * // the provided offset values\n * animate(\"5s\", keyframes([\n * style({ backgroundColor: \"red\", offset: 0 }),\n * style({ backgroundColor: \"blue\", offset: 0.2 }),\n * style({ backgroundColor: \"orange\", offset: 0.3 }),\n * style({ backgroundColor: \"black\", offset: 1 })\n * ]))\n * ```\n *\n * If there are no `offset` values specified in the style entries, the offsets\n * are calculated automatically.\n *\n * ```typescript\n * animate(\"5s\", keyframes([\n * style({ backgroundColor: \"red\" }) // offset = 0\n * style({ backgroundColor: \"blue\" }) // offset = 0.33\n * style({ backgroundColor: \"orange\" }) // offset = 0.66\n * style({ backgroundColor: \"black\" }) // offset = 1\n * ]))\n *```\n\n * @publicApi\n */\nfunction keyframes(steps) {\n return {\n type: AnimationMetadataType.Keyframes,\n steps\n };\n}\n/**\n * Declares an animation transition which is played when a certain specified condition is met.\n *\n * @param stateChangeExpr A string with a specific format or a function that specifies when the\n * animation transition should occur (see [State Change Expression](#state-change-expression)).\n *\n * @param steps One or more animation objects that represent the animation's instructions.\n *\n * @param options An options object that can be used to specify a delay for the animation or provide\n * custom parameters for it.\n *\n * @returns An object that encapsulates the transition data.\n *\n * @usageNotes\n *\n * ### State Change Expression\n *\n * The State Change Expression instructs Angular when to run the transition's animations, it can\n *either be\n * - a string with a specific syntax\n * - or a function that compares the previous and current state (value of the expression bound to\n * the element's trigger) and returns `true` if the transition should occur or `false` otherwise\n *\n * The string format can be:\n * - `fromState => toState`, which indicates that the transition's animations should occur then the\n * expression bound to the trigger's element goes from `fromState` to `toState`\n *\n * _Example:_\n * ```typescript\n * transition('open => closed', animate('.5s ease-out', style({ height: 0 }) ))\n * ```\n *\n * - `fromState <=> toState`, which indicates that the transition's animations should occur then\n * the expression bound to the trigger's element goes from `fromState` to `toState` or vice versa\n *\n * _Example:_\n * ```typescript\n * transition('enabled <=> disabled', animate('1s cubic-bezier(0.8,0.3,0,1)'))\n * ```\n *\n * - `:enter`/`:leave`, which indicates that the transition's animations should occur when the\n * element enters or exists the DOM\n *\n * _Example:_\n * ```typescript\n * transition(':enter', [\n * style({ opacity: 0 }),\n * animate('500ms', style({ opacity: 1 }))\n * ])\n * ```\n *\n * - `:increment`/`:decrement`, which indicates that the transition's animations should occur when\n * the numerical expression bound to the trigger's element has increased in value or decreased\n *\n * _Example:_\n * ```typescript\n * transition(':increment', query('@counter', animateChild()))\n * ```\n *\n * - a sequence of any of the above divided by commas, which indicates that transition's animations\n * should occur whenever one of the state change expressions matches\n *\n * _Example:_\n * ```typescript\n * transition(':increment, * => enabled, :enter', animate('1s ease', keyframes([\n * style({ transform: 'scale(1)', offset: 0}),\n * style({ transform: 'scale(1.1)', offset: 0.7}),\n * style({ transform: 'scale(1)', offset: 1})\n * ]))),\n * ```\n *\n * Also note that in such context:\n * - `void` can be used to indicate the absence of the element\n * - asterisks can be used as wildcards that match any state\n * - (as a consequence of the above, `void => *` is equivalent to `:enter` and `* => void` is\n * equivalent to `:leave`)\n * - `true` and `false` also match expression values of `1` and `0` respectively (but do not match\n * _truthy_ and _falsy_ values)\n *\n *
\n *\n * Be careful about entering end leaving elements as their transitions present a common\n * pitfall for developers.\n *\n * Note that when an element with a trigger enters the DOM its `:enter` transition always\n * gets executed, but its `:leave` transition will not be executed if the element is removed\n * alongside its parent (as it will be removed \"without warning\" before its transition has\n * a chance to be executed, the only way that such transition can occur is if the element\n * is exiting the DOM on its own).\n *\n *\n *
\n *\n * ### Animating to a Final State\n *\n * If the final step in a transition is a call to `animate()` that uses a timing value\n * with no `style` data, that step is automatically considered the final animation arc,\n * for the element to reach the final state, in such case Angular automatically adds or removes\n * CSS styles to ensure that the element is in the correct final state.\n *\n *\n * ### Usage Examples\n *\n * - Transition animations applied based on\n * the trigger's expression value\n *\n * ```html\n *
\n * ...\n *
\n * ```\n *\n * ```typescript\n * trigger(\"myAnimationTrigger\", [\n * ..., // states\n * transition(\"on => off, open => closed\", animate(500)),\n * transition(\"* <=> error\", query('.indicator', animateChild()))\n * ])\n * ```\n *\n * - Transition animations applied based on custom logic dependent\n * on the trigger's expression value and provided parameters\n *\n * ```html\n *
\n * ...\n *
\n * ```\n *\n * ```typescript\n * trigger(\"myAnimationTrigger\", [\n * ..., // states\n * transition(\n * (fromState, toState, _element, params) =>\n * ['firststep', 'laststep'].includes(fromState.toLowerCase())\n * && toState === params?.['target'],\n * animate('1s')\n * )\n * ])\n * ```\n *\n * @publicApi\n **/\nfunction transition(stateChangeExpr, steps, options = null) {\n return {\n type: AnimationMetadataType.Transition,\n expr: stateChangeExpr,\n animation: steps,\n options\n };\n}\n/**\n * Produces a reusable animation that can be invoked in another animation or sequence,\n * by calling the `useAnimation()` function.\n *\n * @param steps One or more animation objects, as returned by the `animate()`\n * or `sequence()` function, that form a transformation from one state to another.\n * A sequence is used by default when you pass an array.\n * @param options An options object that can contain a delay value for the start of the\n * animation, and additional developer-defined parameters.\n * Provided values for additional parameters are used as defaults,\n * and override values can be passed to the caller on invocation.\n * @returns An object that encapsulates the animation data.\n *\n * @usageNotes\n * The following example defines a reusable animation, providing some default parameter\n * values.\n *\n * ```typescript\n * var fadeAnimation = animation([\n * style({ opacity: '{{ start }}' }),\n * animate('{{ time }}',\n * style({ opacity: '{{ end }}'}))\n * ],\n * { params: { time: '1000ms', start: 0, end: 1 }});\n * ```\n *\n * The following invokes the defined animation with a call to `useAnimation()`,\n * passing in override parameter values.\n *\n * ```js\n * useAnimation(fadeAnimation, {\n * params: {\n * time: '2s',\n * start: 1,\n * end: 0\n * }\n * })\n * ```\n *\n * If any of the passed-in parameter values are missing from this call,\n * the default values are used. If one or more parameter values are missing before a step is\n * animated, `useAnimation()` throws an error.\n *\n * @publicApi\n */\nfunction animation(steps, options = null) {\n return {\n type: AnimationMetadataType.Reference,\n animation: steps,\n options\n };\n}\n/**\n * Executes a queried inner animation element within an animation sequence.\n *\n * @param options An options object that can contain a delay value for the start of the\n * animation, and additional override values for developer-defined parameters.\n * @return An object that encapsulates the child animation data.\n *\n * @usageNotes\n * Each time an animation is triggered in Angular, the parent animation\n * has priority and any child animations are blocked. In order\n * for a child animation to run, the parent animation must query each of the elements\n * containing child animations, and run them using this function.\n *\n * Note that this feature is designed to be used with `query()` and it will only work\n * with animations that are assigned using the Angular animation library. CSS keyframes\n * and transitions are not handled by this API.\n *\n * @publicApi\n */\nfunction animateChild(options = null) {\n return {\n type: AnimationMetadataType.AnimateChild,\n options\n };\n}\n/**\n * Starts a reusable animation that is created using the `animation()` function.\n *\n * @param animation The reusable animation to start.\n * @param options An options object that can contain a delay value for the start of\n * the animation, and additional override values for developer-defined parameters.\n * @return An object that contains the animation parameters.\n *\n * @publicApi\n */\nfunction useAnimation(animation, options = null) {\n return {\n type: AnimationMetadataType.AnimateRef,\n animation,\n options\n };\n}\n/**\n * Finds one or more inner elements within the current element that is\n * being animated within a sequence. Use with `animate()`.\n *\n * @param selector The element to query, or a set of elements that contain Angular-specific\n * characteristics, specified with one or more of the following tokens.\n * - `query(\":enter\")` or `query(\":leave\")` : Query for newly inserted/removed elements (not\n * all elements can be queried via these tokens, see\n * [Entering and Leaving Elements](#entering-and-leaving-elements))\n * - `query(\":animating\")` : Query all currently animating elements.\n * - `query(\"@triggerName\")` : Query elements that contain an animation trigger.\n * - `query(\"@*\")` : Query all elements that contain an animation triggers.\n * - `query(\":self\")` : Include the current element into the animation sequence.\n *\n * @param animation One or more animation steps to apply to the queried element or elements.\n * An array is treated as an animation sequence.\n * @param options An options object. Use the 'limit' field to limit the total number of\n * items to collect.\n * @return An object that encapsulates the query data.\n *\n * @usageNotes\n *\n * ### Multiple Tokens\n *\n * Tokens can be merged into a combined query selector string. For example:\n *\n * ```typescript\n * query(':self, .record:enter, .record:leave, @subTrigger', [...])\n * ```\n *\n * The `query()` function collects multiple elements and works internally by using\n * `element.querySelectorAll`. Use the `limit` field of an options object to limit\n * the total number of items to be collected. For example:\n *\n * ```js\n * query('div', [\n * animate(...),\n * animate(...)\n * ], { limit: 1 })\n * ```\n *\n * By default, throws an error when zero items are found. Set the\n * `optional` flag to ignore this error. For example:\n *\n * ```js\n * query('.some-element-that-may-not-be-there', [\n * animate(...),\n * animate(...)\n * ], { optional: true })\n * ```\n *\n * ### Entering and Leaving Elements\n *\n * Not all elements can be queried via the `:enter` and `:leave` tokens, the only ones\n * that can are those that Angular assumes can enter/leave based on their own logic\n * (if their insertion/removal is simply a consequence of that of their parent they\n * should be queried via a different token in their parent's `:enter`/`:leave` transitions).\n *\n * The only elements Angular assumes can enter/leave based on their own logic (thus the only\n * ones that can be queried via the `:enter` and `:leave` tokens) are:\n * - Those inserted dynamically (via `ViewContainerRef`)\n * - Those that have a structural directive (which, under the hood, are a subset of the above ones)\n *\n *
\n *\n * Note that elements will be successfully queried via `:enter`/`:leave` even if their\n * insertion/removal is not done manually via `ViewContainerRef`or caused by their structural\n * directive (e.g. they enter/exit alongside their parent).\n *\n *
\n *\n *
\n *\n * There is an exception to what previously mentioned, besides elements entering/leaving based on\n * their own logic, elements with an animation trigger can always be queried via `:leave` when\n * their parent is also leaving.\n *\n *
\n *\n * ### Usage Example\n *\n * The following example queries for inner elements and animates them\n * individually using `animate()`.\n *\n * ```typescript\n * @Component({\n * selector: 'inner',\n * template: `\n *
\n *

Title

\n *
\n * Blah blah blah\n *
\n *
\n * `,\n * animations: [\n * trigger('queryAnimation', [\n * transition('* => goAnimate', [\n * // hide the inner elements\n * query('h1', style({ opacity: 0 })),\n * query('.content', style({ opacity: 0 })),\n *\n * // animate the inner elements in, one by one\n * query('h1', animate(1000, style({ opacity: 1 }))),\n * query('.content', animate(1000, style({ opacity: 1 }))),\n * ])\n * ])\n * ]\n * })\n * class Cmp {\n * exp = '';\n *\n * goAnimate() {\n * this.exp = 'goAnimate';\n * }\n * }\n * ```\n *\n * @publicApi\n */\nfunction query(selector, animation, options = null) {\n return {\n type: AnimationMetadataType.Query,\n selector,\n animation,\n options\n };\n}\n/**\n * Use within an animation `query()` call to issue a timing gap after\n * each queried item is animated.\n *\n * @param timings A delay value.\n * @param animation One ore more animation steps.\n * @returns An object that encapsulates the stagger data.\n *\n * @usageNotes\n * In the following example, a container element wraps a list of items stamped out\n * by an `ngFor`. The container element contains an animation trigger that will later be set\n * to query for each of the inner items.\n *\n * Each time items are added, the opacity fade-in animation runs,\n * and each removed item is faded out.\n * When either of these animations occur, the stagger effect is\n * applied after each item's animation is started.\n *\n * ```html\n * \n * \n *
\n *
\n *
\n * {{ item }}\n *
\n *
\n * ```\n *\n * Here is the component code:\n *\n * ```typescript\n * import {trigger, transition, style, animate, query, stagger} from '@angular/animations';\n * @Component({\n * templateUrl: 'list.component.html',\n * animations: [\n * trigger('listAnimation', [\n * ...\n * ])\n * ]\n * })\n * class ListComponent {\n * items = [];\n *\n * showItems() {\n * this.items = [0,1,2,3,4];\n * }\n *\n * hideItems() {\n * this.items = [];\n * }\n *\n * toggle() {\n * this.items.length ? this.hideItems() : this.showItems();\n * }\n * }\n * ```\n *\n * Here is the animation trigger code:\n *\n * ```typescript\n * trigger('listAnimation', [\n * transition('* => *', [ // each time the binding value changes\n * query(':leave', [\n * stagger(100, [\n * animate('0.5s', style({ opacity: 0 }))\n * ])\n * ]),\n * query(':enter', [\n * style({ opacity: 0 }),\n * stagger(100, [\n * animate('0.5s', style({ opacity: 1 }))\n * ])\n * ])\n * ])\n * ])\n * ```\n *\n * @publicApi\n */\nfunction stagger(timings, animation) {\n return {\n type: AnimationMetadataType.Stagger,\n timings,\n animation\n };\n}\n\n/**\n * An injectable service that produces an animation sequence programmatically within an\n * Angular component or directive.\n * Provided by the `BrowserAnimationsModule` or `NoopAnimationsModule`.\n *\n * @usageNotes\n *\n * To use this service, add it to your component or directive as a dependency.\n * The service is instantiated along with your component.\n *\n * Apps do not typically need to create their own animation players, but if you\n * do need to, follow these steps:\n *\n * 1. Use the [AnimationBuilder.build](api/animations/AnimationBuilder#build)() method\n * to create a programmatic animation. The method returns an `AnimationFactory` instance.\n *\n * 2. Use the factory object to create an `AnimationPlayer` and attach it to a DOM element.\n *\n * 3. Use the player object to control the animation programmatically.\n *\n * For example:\n *\n * ```ts\n * // import the service from BrowserAnimationsModule\n * import {AnimationBuilder} from '@angular/animations';\n * // require the service as a dependency\n * class MyCmp {\n * constructor(private _builder: AnimationBuilder) {}\n *\n * makeAnimation(element: any) {\n * // first define a reusable animation\n * const myAnimation = this._builder.build([\n * style({ width: 0 }),\n * animate(1000, style({ width: '100px' }))\n * ]);\n *\n * // use the returned factory object to create a player\n * const player = myAnimation.create(element);\n *\n * player.play();\n * }\n * }\n * ```\n *\n * @publicApi\n */\nclass AnimationBuilder {\n static {\n this.ɵfac = function AnimationBuilder_Factory(__ngFactoryType__) {\n return new (__ngFactoryType__ || AnimationBuilder)();\n };\n }\n static {\n this.ɵprov = /* @__PURE__ */i0.ɵɵdefineInjectable({\n token: AnimationBuilder,\n factory: () => (() => inject(BrowserAnimationBuilder))(),\n providedIn: 'root'\n });\n }\n}\n(() => {\n (typeof ngDevMode === \"undefined\" || ngDevMode) && i0.ɵsetClassMetadata(AnimationBuilder, [{\n type: Injectable,\n args: [{\n providedIn: 'root',\n useFactory: () => inject(BrowserAnimationBuilder)\n }]\n }], null, null);\n})();\n/**\n * A factory object returned from the\n * [AnimationBuilder.build](api/animations/AnimationBuilder#build)()\n * method.\n *\n * @publicApi\n */\nclass AnimationFactory {}\nclass BrowserAnimationBuilder extends AnimationBuilder {\n constructor(rootRenderer, doc) {\n super();\n this.animationModuleType = inject(ANIMATION_MODULE_TYPE, {\n optional: true\n });\n this._nextAnimationId = 0;\n const typeData = {\n id: '0',\n encapsulation: ViewEncapsulation.None,\n styles: [],\n data: {\n animation: []\n }\n };\n this._renderer = rootRenderer.createRenderer(doc.body, typeData);\n if (this.animationModuleType === null && !isAnimationRenderer(this._renderer)) {\n // We only support AnimationRenderer & DynamicDelegationRenderer for this AnimationBuilder\n throw new ɵRuntimeError(3600 /* RuntimeErrorCode.BROWSER_ANIMATION_BUILDER_INJECTED_WITHOUT_ANIMATIONS */, (typeof ngDevMode === 'undefined' || ngDevMode) && 'Angular detected that the `AnimationBuilder` was injected, but animation support was not enabled. ' + 'Please make sure that you enable animations in your application by calling `provideAnimations()` or `provideAnimationsAsync()` function.');\n }\n }\n build(animation) {\n const id = this._nextAnimationId;\n this._nextAnimationId++;\n const entry = Array.isArray(animation) ? sequence(animation) : animation;\n issueAnimationCommand(this._renderer, null, id, 'register', [entry]);\n return new BrowserAnimationFactory(id, this._renderer);\n }\n static {\n this.ɵfac = function BrowserAnimationBuilder_Factory(__ngFactoryType__) {\n return new (__ngFactoryType__ || BrowserAnimationBuilder)(i0.ɵɵinject(i0.RendererFactory2), i0.ɵɵinject(DOCUMENT));\n };\n }\n static {\n this.ɵprov = /* @__PURE__ */i0.ɵɵdefineInjectable({\n token: BrowserAnimationBuilder,\n factory: BrowserAnimationBuilder.ɵfac,\n providedIn: 'root'\n });\n }\n}\n(() => {\n (typeof ngDevMode === \"undefined\" || ngDevMode) && i0.ɵsetClassMetadata(BrowserAnimationBuilder, [{\n type: Injectable,\n args: [{\n providedIn: 'root'\n }]\n }], () => [{\n type: i0.RendererFactory2\n }, {\n type: Document,\n decorators: [{\n type: Inject,\n args: [DOCUMENT]\n }]\n }], null);\n})();\nclass BrowserAnimationFactory extends AnimationFactory {\n constructor(_id, _renderer) {\n super();\n this._id = _id;\n this._renderer = _renderer;\n }\n create(element, options) {\n return new RendererAnimationPlayer(this._id, element, options || {}, this._renderer);\n }\n}\nclass RendererAnimationPlayer {\n constructor(id, element, options, _renderer) {\n this.id = id;\n this.element = element;\n this._renderer = _renderer;\n this.parentPlayer = null;\n this._started = false;\n this.totalTime = 0;\n this._command('create', options);\n }\n _listen(eventName, callback) {\n return this._renderer.listen(this.element, `@@${this.id}:${eventName}`, callback);\n }\n _command(command, ...args) {\n issueAnimationCommand(this._renderer, this.element, this.id, command, args);\n }\n onDone(fn) {\n this._listen('done', fn);\n }\n onStart(fn) {\n this._listen('start', fn);\n }\n onDestroy(fn) {\n this._listen('destroy', fn);\n }\n init() {\n this._command('init');\n }\n hasStarted() {\n return this._started;\n }\n play() {\n this._command('play');\n this._started = true;\n }\n pause() {\n this._command('pause');\n }\n restart() {\n this._command('restart');\n }\n finish() {\n this._command('finish');\n }\n destroy() {\n this._command('destroy');\n }\n reset() {\n this._command('reset');\n this._started = false;\n }\n setPosition(p) {\n this._command('setPosition', p);\n }\n getPosition() {\n return unwrapAnimationRenderer(this._renderer)?.engine?.players[this.id]?.getPosition() ?? 0;\n }\n}\nfunction issueAnimationCommand(renderer, element, id, command, args) {\n renderer.setProperty(element, `@@${id}:${command}`, args);\n}\n/**\n * The following 2 methods cannot reference their correct types (AnimationRenderer &\n * DynamicDelegationRenderer) since this would introduce a import cycle.\n */\nfunction unwrapAnimationRenderer(renderer) {\n const type = renderer.ɵtype;\n if (type === 0 /* AnimationRendererType.Regular */) {\n return renderer;\n } else if (type === 1 /* AnimationRendererType.Delegated */) {\n return renderer.animationRenderer;\n }\n return null;\n}\nfunction isAnimationRenderer(renderer) {\n const type = renderer.ɵtype;\n return type === 0 /* AnimationRendererType.Regular */ || type === 1 /* AnimationRendererType.Delegated */;\n}\n\n/**\n * An empty programmatic controller for reusable animations.\n * Used internally when animations are disabled, to avoid\n * checking for the null case when an animation player is expected.\n *\n * @see {@link animate}\n * @see {@link AnimationPlayer}\n *\n * @publicApi\n */\nclass NoopAnimationPlayer {\n constructor(duration = 0, delay = 0) {\n this._onDoneFns = [];\n this._onStartFns = [];\n this._onDestroyFns = [];\n this._originalOnDoneFns = [];\n this._originalOnStartFns = [];\n this._started = false;\n this._destroyed = false;\n this._finished = false;\n this._position = 0;\n this.parentPlayer = null;\n this.totalTime = duration + delay;\n }\n _onFinish() {\n if (!this._finished) {\n this._finished = true;\n this._onDoneFns.forEach(fn => fn());\n this._onDoneFns = [];\n }\n }\n onStart(fn) {\n this._originalOnStartFns.push(fn);\n this._onStartFns.push(fn);\n }\n onDone(fn) {\n this._originalOnDoneFns.push(fn);\n this._onDoneFns.push(fn);\n }\n onDestroy(fn) {\n this._onDestroyFns.push(fn);\n }\n hasStarted() {\n return this._started;\n }\n init() {}\n play() {\n if (!this.hasStarted()) {\n this._onStart();\n this.triggerMicrotask();\n }\n this._started = true;\n }\n /** @internal */\n triggerMicrotask() {\n queueMicrotask(() => this._onFinish());\n }\n _onStart() {\n this._onStartFns.forEach(fn => fn());\n this._onStartFns = [];\n }\n pause() {}\n restart() {}\n finish() {\n this._onFinish();\n }\n destroy() {\n if (!this._destroyed) {\n this._destroyed = true;\n if (!this.hasStarted()) {\n this._onStart();\n }\n this.finish();\n this._onDestroyFns.forEach(fn => fn());\n this._onDestroyFns = [];\n }\n }\n reset() {\n this._started = false;\n this._finished = false;\n this._onStartFns = this._originalOnStartFns;\n this._onDoneFns = this._originalOnDoneFns;\n }\n setPosition(position) {\n this._position = this.totalTime ? position * this.totalTime : 1;\n }\n getPosition() {\n return this.totalTime ? this._position / this.totalTime : 1;\n }\n /** @internal */\n triggerCallback(phaseName) {\n const methods = phaseName == 'start' ? this._onStartFns : this._onDoneFns;\n methods.forEach(fn => fn());\n methods.length = 0;\n }\n}\n\n/**\n * A programmatic controller for a group of reusable animations.\n * Used internally to control animations.\n *\n * @see {@link AnimationPlayer}\n * @see {@link animations/group group}\n *\n */\nclass AnimationGroupPlayer {\n constructor(_players) {\n this._onDoneFns = [];\n this._onStartFns = [];\n this._finished = false;\n this._started = false;\n this._destroyed = false;\n this._onDestroyFns = [];\n this.parentPlayer = null;\n this.totalTime = 0;\n this.players = _players;\n let doneCount = 0;\n let destroyCount = 0;\n let startCount = 0;\n const total = this.players.length;\n if (total == 0) {\n queueMicrotask(() => this._onFinish());\n } else {\n this.players.forEach(player => {\n player.onDone(() => {\n if (++doneCount == total) {\n this._onFinish();\n }\n });\n player.onDestroy(() => {\n if (++destroyCount == total) {\n this._onDestroy();\n }\n });\n player.onStart(() => {\n if (++startCount == total) {\n this._onStart();\n }\n });\n });\n }\n this.totalTime = this.players.reduce((time, player) => Math.max(time, player.totalTime), 0);\n }\n _onFinish() {\n if (!this._finished) {\n this._finished = true;\n this._onDoneFns.forEach(fn => fn());\n this._onDoneFns = [];\n }\n }\n init() {\n this.players.forEach(player => player.init());\n }\n onStart(fn) {\n this._onStartFns.push(fn);\n }\n _onStart() {\n if (!this.hasStarted()) {\n this._started = true;\n this._onStartFns.forEach(fn => fn());\n this._onStartFns = [];\n }\n }\n onDone(fn) {\n this._onDoneFns.push(fn);\n }\n onDestroy(fn) {\n this._onDestroyFns.push(fn);\n }\n hasStarted() {\n return this._started;\n }\n play() {\n if (!this.parentPlayer) {\n this.init();\n }\n this._onStart();\n this.players.forEach(player => player.play());\n }\n pause() {\n this.players.forEach(player => player.pause());\n }\n restart() {\n this.players.forEach(player => player.restart());\n }\n finish() {\n this._onFinish();\n this.players.forEach(player => player.finish());\n }\n destroy() {\n this._onDestroy();\n }\n _onDestroy() {\n if (!this._destroyed) {\n this._destroyed = true;\n this._onFinish();\n this.players.forEach(player => player.destroy());\n this._onDestroyFns.forEach(fn => fn());\n this._onDestroyFns = [];\n }\n }\n reset() {\n this.players.forEach(player => player.reset());\n this._destroyed = false;\n this._finished = false;\n this._started = false;\n }\n setPosition(p) {\n const timeAtPosition = p * this.totalTime;\n this.players.forEach(player => {\n const position = player.totalTime ? Math.min(1, timeAtPosition / player.totalTime) : 1;\n player.setPosition(position);\n });\n }\n getPosition() {\n const longestPlayer = this.players.reduce((longestSoFar, player) => {\n const newPlayerIsLongest = longestSoFar === null || player.totalTime > longestSoFar.totalTime;\n return newPlayerIsLongest ? player : longestSoFar;\n }, null);\n return longestPlayer != null ? longestPlayer.getPosition() : 0;\n }\n beforeDestroy() {\n this.players.forEach(player => {\n if (player.beforeDestroy) {\n player.beforeDestroy();\n }\n });\n }\n /** @internal */\n triggerCallback(phaseName) {\n const methods = phaseName == 'start' ? this._onStartFns : this._onDoneFns;\n methods.forEach(fn => fn());\n methods.length = 0;\n }\n}\nconst ɵPRE_STYLE = '!';\n\n/**\n * @module\n * @description\n * Entry point for all animation APIs of the animation package.\n */\n\n/**\n * @module\n * @description\n * Entry point for all public APIs of this package.\n */\n\n// This file is not used to build this module. It is only used during editing\n\n/**\n * Generated bundle index. Do not edit.\n */\n\nexport { AUTO_STYLE, AnimationBuilder, AnimationFactory, AnimationMetadataType, NoopAnimationPlayer, animate, animateChild, animation, group, keyframes, query, sequence, stagger, state, style, transition, trigger, useAnimation, AnimationGroupPlayer as ɵAnimationGroupPlayer, BrowserAnimationBuilder as ɵBrowserAnimationBuilder, ɵPRE_STYLE };\n","import * as i0 from '@angular/core';\nimport { Directive, NgModule, InjectionToken, Injectable, Inject, SecurityContext, Injector, Component, HostBinding, HostListener } from '@angular/core';\nimport { trigger, state, style, transition, animate } from '@angular/animations';\nimport { Subject } from 'rxjs';\nimport * as i3 from '@angular/common';\nimport { DOCUMENT, CommonModule } from '@angular/common';\nimport * as i2 from '@angular/platform-browser';\nconst _c0 = [\"toast-component\", \"\"];\nfunction Toast_button_0_Template(rf, ctx) {\n if (rf & 1) {\n const _r1 = i0.ɵɵgetCurrentView();\n i0.ɵɵelementStart(0, \"button\", 5);\n i0.ɵɵlistener(\"click\", function Toast_button_0_Template_button_click_0_listener() {\n i0.ɵɵrestoreView(_r1);\n const ctx_r1 = i0.ɵɵnextContext();\n return i0.ɵɵresetView(ctx_r1.remove());\n });\n i0.ɵɵelementStart(1, \"span\", 6);\n i0.ɵɵtext(2, \"\\xD7\");\n i0.ɵɵelementEnd()();\n }\n}\nfunction Toast_div_1_ng_container_2_Template(rf, ctx) {\n if (rf & 1) {\n i0.ɵɵelementContainerStart(0);\n i0.ɵɵtext(1);\n i0.ɵɵelementContainerEnd();\n }\n if (rf & 2) {\n const ctx_r1 = i0.ɵɵnextContext(2);\n i0.ɵɵadvance();\n i0.ɵɵtextInterpolate1(\"[\", ctx_r1.duplicatesCount + 1, \"]\");\n }\n}\nfunction Toast_div_1_Template(rf, ctx) {\n if (rf & 1) {\n i0.ɵɵelementStart(0, \"div\");\n i0.ɵɵtext(1);\n i0.ɵɵtemplate(2, Toast_div_1_ng_container_2_Template, 2, 1, \"ng-container\", 4);\n i0.ɵɵelementEnd();\n }\n if (rf & 2) {\n const ctx_r1 = i0.ɵɵnextContext();\n i0.ɵɵclassMap(ctx_r1.options.titleClass);\n i0.ɵɵattribute(\"aria-label\", ctx_r1.title);\n i0.ɵɵadvance();\n i0.ɵɵtextInterpolate1(\" \", ctx_r1.title, \" \");\n i0.ɵɵadvance();\n i0.ɵɵproperty(\"ngIf\", ctx_r1.duplicatesCount);\n }\n}\nfunction Toast_div_2_Template(rf, ctx) {\n if (rf & 1) {\n i0.ɵɵelement(0, \"div\", 7);\n }\n if (rf & 2) {\n const ctx_r1 = i0.ɵɵnextContext();\n i0.ɵɵclassMap(ctx_r1.options.messageClass);\n i0.ɵɵproperty(\"innerHTML\", ctx_r1.message, i0.ɵɵsanitizeHtml);\n }\n}\nfunction Toast_div_3_Template(rf, ctx) {\n if (rf & 1) {\n i0.ɵɵelementStart(0, \"div\", 8);\n i0.ɵɵtext(1);\n i0.ɵɵelementEnd();\n }\n if (rf & 2) {\n const ctx_r1 = i0.ɵɵnextContext();\n i0.ɵɵclassMap(ctx_r1.options.messageClass);\n i0.ɵɵattribute(\"aria-label\", ctx_r1.message);\n i0.ɵɵadvance();\n i0.ɵɵtextInterpolate1(\" \", ctx_r1.message, \" \");\n }\n}\nfunction Toast_div_4_Template(rf, ctx) {\n if (rf & 1) {\n i0.ɵɵelementStart(0, \"div\");\n i0.ɵɵelement(1, \"div\", 9);\n i0.ɵɵelementEnd();\n }\n if (rf & 2) {\n const ctx_r1 = i0.ɵɵnextContext();\n i0.ɵɵadvance();\n i0.ɵɵstyleProp(\"width\", ctx_r1.width + \"%\");\n }\n}\nfunction ToastNoAnimation_button_0_Template(rf, ctx) {\n if (rf & 1) {\n const _r1 = i0.ɵɵgetCurrentView();\n i0.ɵɵelementStart(0, \"button\", 5);\n i0.ɵɵlistener(\"click\", function ToastNoAnimation_button_0_Template_button_click_0_listener() {\n i0.ɵɵrestoreView(_r1);\n const ctx_r1 = i0.ɵɵnextContext();\n return i0.ɵɵresetView(ctx_r1.remove());\n });\n i0.ɵɵelementStart(1, \"span\", 6);\n i0.ɵɵtext(2, \"\\xD7\");\n i0.ɵɵelementEnd()();\n }\n}\nfunction ToastNoAnimation_div_1_ng_container_2_Template(rf, ctx) {\n if (rf & 1) {\n i0.ɵɵelementContainerStart(0);\n i0.ɵɵtext(1);\n i0.ɵɵelementContainerEnd();\n }\n if (rf & 2) {\n const ctx_r1 = i0.ɵɵnextContext(2);\n i0.ɵɵadvance();\n i0.ɵɵtextInterpolate1(\"[\", ctx_r1.duplicatesCount + 1, \"]\");\n }\n}\nfunction ToastNoAnimation_div_1_Template(rf, ctx) {\n if (rf & 1) {\n i0.ɵɵelementStart(0, \"div\");\n i0.ɵɵtext(1);\n i0.ɵɵtemplate(2, ToastNoAnimation_div_1_ng_container_2_Template, 2, 1, \"ng-container\", 4);\n i0.ɵɵelementEnd();\n }\n if (rf & 2) {\n const ctx_r1 = i0.ɵɵnextContext();\n i0.ɵɵclassMap(ctx_r1.options.titleClass);\n i0.ɵɵattribute(\"aria-label\", ctx_r1.title);\n i0.ɵɵadvance();\n i0.ɵɵtextInterpolate1(\" \", ctx_r1.title, \" \");\n i0.ɵɵadvance();\n i0.ɵɵproperty(\"ngIf\", ctx_r1.duplicatesCount);\n }\n}\nfunction ToastNoAnimation_div_2_Template(rf, ctx) {\n if (rf & 1) {\n i0.ɵɵelement(0, \"div\", 7);\n }\n if (rf & 2) {\n const ctx_r1 = i0.ɵɵnextContext();\n i0.ɵɵclassMap(ctx_r1.options.messageClass);\n i0.ɵɵproperty(\"innerHTML\", ctx_r1.message, i0.ɵɵsanitizeHtml);\n }\n}\nfunction ToastNoAnimation_div_3_Template(rf, ctx) {\n if (rf & 1) {\n i0.ɵɵelementStart(0, \"div\", 8);\n i0.ɵɵtext(1);\n i0.ɵɵelementEnd();\n }\n if (rf & 2) {\n const ctx_r1 = i0.ɵɵnextContext();\n i0.ɵɵclassMap(ctx_r1.options.messageClass);\n i0.ɵɵattribute(\"aria-label\", ctx_r1.message);\n i0.ɵɵadvance();\n i0.ɵɵtextInterpolate1(\" \", ctx_r1.message, \" \");\n }\n}\nfunction ToastNoAnimation_div_4_Template(rf, ctx) {\n if (rf & 1) {\n i0.ɵɵelementStart(0, \"div\");\n i0.ɵɵelement(1, \"div\", 9);\n i0.ɵɵelementEnd();\n }\n if (rf & 2) {\n const ctx_r1 = i0.ɵɵnextContext();\n i0.ɵɵadvance();\n i0.ɵɵstyleProp(\"width\", ctx_r1.width + \"%\");\n }\n}\nclass ToastContainerDirective {\n constructor(el) {\n this.el = el;\n }\n getContainerElement() {\n return this.el.nativeElement;\n }\n}\nToastContainerDirective.ɵfac = function ToastContainerDirective_Factory(__ngFactoryType__) {\n return new (__ngFactoryType__ || ToastContainerDirective)(i0.ɵɵdirectiveInject(i0.ElementRef));\n};\nToastContainerDirective.ɵdir = /* @__PURE__ */i0.ɵɵdefineDirective({\n type: ToastContainerDirective,\n selectors: [[\"\", \"toastContainer\", \"\"]],\n exportAs: [\"toastContainer\"]\n});\n(() => {\n (typeof ngDevMode === \"undefined\" || ngDevMode) && i0.ɵsetClassMetadata(ToastContainerDirective, [{\n type: Directive,\n args: [{\n selector: '[toastContainer]',\n exportAs: 'toastContainer'\n }]\n }], function () {\n return [{\n type: i0.ElementRef\n }];\n }, null);\n})();\nclass ToastContainerModule {}\nToastContainerModule.ɵfac = function ToastContainerModule_Factory(__ngFactoryType__) {\n return new (__ngFactoryType__ || ToastContainerModule)();\n};\nToastContainerModule.ɵmod = /* @__PURE__ */i0.ɵɵdefineNgModule({\n type: ToastContainerModule\n});\nToastContainerModule.ɵinj = /* @__PURE__ */i0.ɵɵdefineInjector({});\n(() => {\n (typeof ngDevMode === \"undefined\" || ngDevMode) && i0.ɵsetClassMetadata(ToastContainerModule, [{\n type: NgModule,\n args: [{\n declarations: [ToastContainerDirective],\n exports: [ToastContainerDirective]\n }]\n }], null, null);\n})();\n\n/**\n * A `ComponentPortal` is a portal that instantiates some Component upon attachment.\n */\nclass ComponentPortal {\n constructor(component, injector) {\n this.component = component;\n this.injector = injector;\n }\n /** Attach this portal to a host. */\n attach(host, newestOnTop) {\n this._attachedHost = host;\n return host.attach(this, newestOnTop);\n }\n /** Detach this portal from its host */\n detach() {\n const host = this._attachedHost;\n if (host) {\n this._attachedHost = undefined;\n return host.detach();\n }\n }\n /** Whether this portal is attached to a host. */\n get isAttached() {\n return this._attachedHost != null;\n }\n /**\n * Sets the PortalHost reference without performing `attach()`. This is used directly by\n * the PortalHost when it is performing an `attach()` or `detach()`.\n */\n setAttachedHost(host) {\n this._attachedHost = host;\n }\n}\n/**\n * Partial implementation of PortalHost that only deals with attaching a\n * ComponentPortal\n */\nclass BasePortalHost {\n attach(portal, newestOnTop) {\n this._attachedPortal = portal;\n return this.attachComponentPortal(portal, newestOnTop);\n }\n detach() {\n if (this._attachedPortal) {\n this._attachedPortal.setAttachedHost();\n }\n this._attachedPortal = undefined;\n if (this._disposeFn) {\n this._disposeFn();\n this._disposeFn = undefined;\n }\n }\n setDisposeFn(fn) {\n this._disposeFn = fn;\n }\n}\n\n/**\n * Reference to a toast opened via the Toastr service.\n */\nclass ToastRef {\n constructor(_overlayRef) {\n this._overlayRef = _overlayRef;\n /** Count of duplicates of this toast */\n this.duplicatesCount = 0;\n /** Subject for notifying the user that the toast has finished closing. */\n this._afterClosed = new Subject();\n /** triggered when toast is activated */\n this._activate = new Subject();\n /** notifies the toast that it should close before the timeout */\n this._manualClose = new Subject();\n /** notifies the toast that it should reset the timeouts */\n this._resetTimeout = new Subject();\n /** notifies the toast that it should count a duplicate toast */\n this._countDuplicate = new Subject();\n }\n manualClose() {\n this._manualClose.next();\n this._manualClose.complete();\n }\n manualClosed() {\n return this._manualClose.asObservable();\n }\n timeoutReset() {\n return this._resetTimeout.asObservable();\n }\n countDuplicate() {\n return this._countDuplicate.asObservable();\n }\n /**\n * Close the toast.\n */\n close() {\n this._overlayRef.detach();\n this._afterClosed.next();\n this._manualClose.next();\n this._afterClosed.complete();\n this._manualClose.complete();\n this._activate.complete();\n this._resetTimeout.complete();\n this._countDuplicate.complete();\n }\n /** Gets an observable that is notified when the toast is finished closing. */\n afterClosed() {\n return this._afterClosed.asObservable();\n }\n isInactive() {\n return this._activate.isStopped;\n }\n activate() {\n this._activate.next();\n this._activate.complete();\n }\n /** Gets an observable that is notified when the toast has started opening. */\n afterActivate() {\n return this._activate.asObservable();\n }\n /** Reset the toast timouts and count duplicates */\n onDuplicate(resetTimeout, countDuplicate) {\n if (resetTimeout) {\n this._resetTimeout.next();\n }\n if (countDuplicate) {\n this._countDuplicate.next(++this.duplicatesCount);\n }\n }\n}\n\n/**\n * Everything a toast needs to launch\n */\nclass ToastPackage {\n constructor(toastId, config, message, title, toastType, toastRef) {\n this.toastId = toastId;\n this.config = config;\n this.message = message;\n this.title = title;\n this.toastType = toastType;\n this.toastRef = toastRef;\n this._onTap = new Subject();\n this._onAction = new Subject();\n this.toastRef.afterClosed().subscribe(() => {\n this._onAction.complete();\n this._onTap.complete();\n });\n }\n /** Fired on click */\n triggerTap() {\n this._onTap.next();\n if (this.config.tapToDismiss) {\n this._onTap.complete();\n }\n }\n onTap() {\n return this._onTap.asObservable();\n }\n /** available for use in custom toast */\n triggerAction(action) {\n this._onAction.next(action);\n }\n onAction() {\n return this._onAction.asObservable();\n }\n}\nconst DefaultNoComponentGlobalConfig = {\n maxOpened: 0,\n autoDismiss: false,\n newestOnTop: true,\n preventDuplicates: false,\n countDuplicates: false,\n resetTimeoutOnDuplicate: false,\n includeTitleDuplicates: false,\n iconClasses: {\n error: 'toast-error',\n info: 'toast-info',\n success: 'toast-success',\n warning: 'toast-warning'\n },\n // Individual\n closeButton: false,\n disableTimeOut: false,\n timeOut: 5000,\n extendedTimeOut: 1000,\n enableHtml: false,\n progressBar: false,\n toastClass: 'ngx-toastr',\n positionClass: 'toast-top-right',\n titleClass: 'toast-title',\n messageClass: 'toast-message',\n easing: 'ease-in',\n easeTime: 300,\n tapToDismiss: true,\n onActivateTick: false,\n progressAnimation: 'decreasing',\n payload: null\n};\nconst TOAST_CONFIG = new InjectionToken('ToastConfig');\n\n/**\n * A PortalHost for attaching portals to an arbitrary DOM element outside of the Angular\n * application context.\n *\n * This is the only part of the portal core that directly touches the DOM.\n */\nclass DomPortalHost extends BasePortalHost {\n constructor(_hostDomElement, _componentFactoryResolver, _appRef) {\n super();\n this._hostDomElement = _hostDomElement;\n this._componentFactoryResolver = _componentFactoryResolver;\n this._appRef = _appRef;\n }\n /**\n * Attach the given ComponentPortal to DOM element using the ComponentFactoryResolver.\n * @param portal Portal to be attached\n */\n attachComponentPortal(portal, newestOnTop) {\n const componentFactory = this._componentFactoryResolver.resolveComponentFactory(portal.component);\n let componentRef;\n // If the portal specifies a ViewContainerRef, we will use that as the attachment point\n // for the component (in terms of Angular's component tree, not rendering).\n // When the ViewContainerRef is missing, we use the factory to create the component directly\n // and then manually attach the ChangeDetector for that component to the application (which\n // happens automatically when using a ViewContainer).\n componentRef = componentFactory.create(portal.injector);\n // When creating a component outside of a ViewContainer, we need to manually register\n // its ChangeDetector with the application. This API is unfortunately not yet published\n // in Angular core. The change detector must also be deregistered when the component\n // is destroyed to prevent memory leaks.\n this._appRef.attachView(componentRef.hostView);\n this.setDisposeFn(() => {\n this._appRef.detachView(componentRef.hostView);\n componentRef.destroy();\n });\n // At this point the component has been instantiated, so we move it to the location in the DOM\n // where we want it to be rendered.\n if (newestOnTop) {\n this._hostDomElement.insertBefore(this._getComponentRootNode(componentRef), this._hostDomElement.firstChild);\n } else {\n this._hostDomElement.appendChild(this._getComponentRootNode(componentRef));\n }\n return componentRef;\n }\n /** Gets the root HTMLElement for an instantiated component. */\n _getComponentRootNode(componentRef) {\n return componentRef.hostView.rootNodes[0];\n }\n}\n\n/**\n * Reference to an overlay that has been created with the Overlay service.\n * Used to manipulate or dispose of said overlay.\n */\nclass OverlayRef {\n constructor(_portalHost) {\n this._portalHost = _portalHost;\n }\n attach(portal, newestOnTop = true) {\n return this._portalHost.attach(portal, newestOnTop);\n }\n /**\n * Detaches an overlay from a portal.\n * @returns Resolves when the overlay has been detached.\n */\n detach() {\n return this._portalHost.detach();\n }\n}\n\n/** Container inside which all toasts will render. */\nclass OverlayContainer {\n constructor(_document) {\n this._document = _document;\n }\n ngOnDestroy() {\n if (this._containerElement && this._containerElement.parentNode) {\n this._containerElement.parentNode.removeChild(this._containerElement);\n }\n }\n /**\n * This method returns the overlay container element. It will lazily\n * create the element the first time it is called to facilitate using\n * the container in non-browser environments.\n * @returns the container element\n */\n getContainerElement() {\n if (!this._containerElement) {\n this._createContainer();\n }\n return this._containerElement;\n }\n /**\n * Create the overlay container element, which is simply a div\n * with the 'cdk-overlay-container' class on the document body\n * and 'aria-live=\"polite\"'\n */\n _createContainer() {\n const container = this._document.createElement('div');\n container.classList.add('overlay-container');\n container.setAttribute('aria-live', 'polite');\n this._document.body.appendChild(container);\n this._containerElement = container;\n }\n}\nOverlayContainer.ɵfac = function OverlayContainer_Factory(__ngFactoryType__) {\n return new (__ngFactoryType__ || OverlayContainer)(i0.ɵɵinject(DOCUMENT));\n};\nOverlayContainer.ɵprov = /* @__PURE__ */i0.ɵɵdefineInjectable({\n token: OverlayContainer,\n factory: OverlayContainer.ɵfac,\n providedIn: 'root'\n});\n(() => {\n (typeof ngDevMode === \"undefined\" || ngDevMode) && i0.ɵsetClassMetadata(OverlayContainer, [{\n type: Injectable,\n args: [{\n providedIn: 'root'\n }]\n }], function () {\n return [{\n type: undefined,\n decorators: [{\n type: Inject,\n args: [DOCUMENT]\n }]\n }];\n }, null);\n})();\n\n/* eslint-disable @typescript-eslint/no-non-null-assertion */\n/**\n * Service to create Overlays. Overlays are dynamically added pieces of floating UI, meant to be\n * used as a low-level building building block for other components. Dialogs, tooltips, menus,\n * selects, etc. can all be built using overlays. The service should primarily be used by authors\n * of re-usable components rather than developers building end-user applications.\n *\n * An overlay *is* a PortalHost, so any kind of Portal can be loaded into one.\n */\nclass Overlay {\n constructor(_overlayContainer, _componentFactoryResolver, _appRef, _document) {\n this._overlayContainer = _overlayContainer;\n this._componentFactoryResolver = _componentFactoryResolver;\n this._appRef = _appRef;\n this._document = _document;\n // Namespace panes by overlay container\n this._paneElements = new Map();\n }\n /**\n * Creates an overlay.\n * @returns A reference to the created overlay.\n */\n create(positionClass, overlayContainer) {\n // get existing pane if possible\n return this._createOverlayRef(this.getPaneElement(positionClass, overlayContainer));\n }\n getPaneElement(positionClass = '', overlayContainer) {\n if (!this._paneElements.get(overlayContainer)) {\n this._paneElements.set(overlayContainer, {});\n }\n if (!this._paneElements.get(overlayContainer)[positionClass]) {\n this._paneElements.get(overlayContainer)[positionClass] = this._createPaneElement(positionClass, overlayContainer);\n }\n return this._paneElements.get(overlayContainer)[positionClass];\n }\n /**\n * Creates the DOM element for an overlay and appends it to the overlay container.\n * @returns Newly-created pane element\n */\n _createPaneElement(positionClass, overlayContainer) {\n const pane = this._document.createElement('div');\n pane.id = 'toast-container';\n pane.classList.add(positionClass);\n pane.classList.add('toast-container');\n if (!overlayContainer) {\n this._overlayContainer.getContainerElement().appendChild(pane);\n } else {\n overlayContainer.getContainerElement().appendChild(pane);\n }\n return pane;\n }\n /**\n * Create a DomPortalHost into which the overlay content can be loaded.\n * @param pane The DOM element to turn into a portal host.\n * @returns A portal host for the given DOM element.\n */\n _createPortalHost(pane) {\n return new DomPortalHost(pane, this._componentFactoryResolver, this._appRef);\n }\n /**\n * Creates an OverlayRef for an overlay in the given DOM element.\n * @param pane DOM element for the overlay\n */\n _createOverlayRef(pane) {\n return new OverlayRef(this._createPortalHost(pane));\n }\n}\nOverlay.ɵfac = function Overlay_Factory(__ngFactoryType__) {\n return new (__ngFactoryType__ || Overlay)(i0.ɵɵinject(OverlayContainer), i0.ɵɵinject(i0.ComponentFactoryResolver), i0.ɵɵinject(i0.ApplicationRef), i0.ɵɵinject(DOCUMENT));\n};\nOverlay.ɵprov = /* @__PURE__ */i0.ɵɵdefineInjectable({\n token: Overlay,\n factory: Overlay.ɵfac,\n providedIn: 'root'\n});\n(() => {\n (typeof ngDevMode === \"undefined\" || ngDevMode) && i0.ɵsetClassMetadata(Overlay, [{\n type: Injectable,\n args: [{\n providedIn: 'root'\n }]\n }], function () {\n return [{\n type: OverlayContainer\n }, {\n type: i0.ComponentFactoryResolver\n }, {\n type: i0.ApplicationRef\n }, {\n type: undefined,\n decorators: [{\n type: Inject,\n args: [DOCUMENT]\n }]\n }];\n }, null);\n})();\nclass ToastrService {\n constructor(token, overlay, _injector, sanitizer, ngZone) {\n this.overlay = overlay;\n this._injector = _injector;\n this.sanitizer = sanitizer;\n this.ngZone = ngZone;\n this.currentlyActive = 0;\n this.toasts = [];\n this.index = 0;\n this.toastrConfig = {\n ...token.default,\n ...token.config\n };\n if (token.config.iconClasses) {\n this.toastrConfig.iconClasses = {\n ...token.default.iconClasses,\n ...token.config.iconClasses\n };\n }\n }\n /** show toast */\n show(message, title, override = {}, type = '') {\n return this._preBuildNotification(type, message, title, this.applyConfig(override));\n }\n /** show successful toast */\n success(message, title, override = {}) {\n const type = this.toastrConfig.iconClasses.success || '';\n return this._preBuildNotification(type, message, title, this.applyConfig(override));\n }\n /** show error toast */\n error(message, title, override = {}) {\n const type = this.toastrConfig.iconClasses.error || '';\n return this._preBuildNotification(type, message, title, this.applyConfig(override));\n }\n /** show info toast */\n info(message, title, override = {}) {\n const type = this.toastrConfig.iconClasses.info || '';\n return this._preBuildNotification(type, message, title, this.applyConfig(override));\n }\n /** show warning toast */\n warning(message, title, override = {}) {\n const type = this.toastrConfig.iconClasses.warning || '';\n return this._preBuildNotification(type, message, title, this.applyConfig(override));\n }\n /**\n * Remove all or a single toast by id\n */\n clear(toastId) {\n // Call every toastRef manualClose function\n for (const toast of this.toasts) {\n if (toastId !== undefined) {\n if (toast.toastId === toastId) {\n toast.toastRef.manualClose();\n return;\n }\n } else {\n toast.toastRef.manualClose();\n }\n }\n }\n /**\n * Remove and destroy a single toast by id\n */\n remove(toastId) {\n const found = this._findToast(toastId);\n if (!found) {\n return false;\n }\n found.activeToast.toastRef.close();\n this.toasts.splice(found.index, 1);\n this.currentlyActive = this.currentlyActive - 1;\n if (!this.toastrConfig.maxOpened || !this.toasts.length) {\n return false;\n }\n if (this.currentlyActive < this.toastrConfig.maxOpened && this.toasts[this.currentlyActive]) {\n const p = this.toasts[this.currentlyActive].toastRef;\n if (!p.isInactive()) {\n this.currentlyActive = this.currentlyActive + 1;\n p.activate();\n }\n }\n return true;\n }\n /**\n * Determines if toast message is already shown\n */\n findDuplicate(title = '', message = '', resetOnDuplicate, countDuplicates) {\n const {\n includeTitleDuplicates\n } = this.toastrConfig;\n for (const toast of this.toasts) {\n const hasDuplicateTitle = includeTitleDuplicates && toast.title === title;\n if ((!includeTitleDuplicates || hasDuplicateTitle) && toast.message === message) {\n toast.toastRef.onDuplicate(resetOnDuplicate, countDuplicates);\n return toast;\n }\n }\n return null;\n }\n /** create a clone of global config and apply individual settings */\n applyConfig(override = {}) {\n return {\n ...this.toastrConfig,\n ...override\n };\n }\n /**\n * Find toast object by id\n */\n _findToast(toastId) {\n for (let i = 0; i < this.toasts.length; i++) {\n if (this.toasts[i].toastId === toastId) {\n return {\n index: i,\n activeToast: this.toasts[i]\n };\n }\n }\n return null;\n }\n /**\n * Determines the need to run inside angular's zone then builds the toast\n */\n _preBuildNotification(toastType, message, title, config) {\n if (config.onActivateTick) {\n return this.ngZone.run(() => this._buildNotification(toastType, message, title, config));\n }\n return this._buildNotification(toastType, message, title, config);\n }\n /**\n * Creates and attaches toast data to component\n * returns the active toast, or in case preventDuplicates is enabled the original/non-duplicate active toast.\n */\n _buildNotification(toastType, message, title, config) {\n if (!config.toastComponent) {\n throw new Error('toastComponent required');\n }\n // max opened and auto dismiss = true\n // if timeout = 0 resetting it would result in setting this.hideTime = Date.now(). Hence, we only want to reset timeout if there is\n // a timeout at all\n const duplicate = this.findDuplicate(title, message, this.toastrConfig.resetTimeoutOnDuplicate && config.timeOut > 0, this.toastrConfig.countDuplicates);\n if ((this.toastrConfig.includeTitleDuplicates && title || message) && this.toastrConfig.preventDuplicates && duplicate !== null) {\n return duplicate;\n }\n this.previousToastMessage = message;\n let keepInactive = false;\n if (this.toastrConfig.maxOpened && this.currentlyActive >= this.toastrConfig.maxOpened) {\n keepInactive = true;\n if (this.toastrConfig.autoDismiss) {\n this.clear(this.toasts[0].toastId);\n }\n }\n const overlayRef = this.overlay.create(config.positionClass, this.overlayContainer);\n this.index = this.index + 1;\n let sanitizedMessage = message;\n if (message && config.enableHtml) {\n sanitizedMessage = this.sanitizer.sanitize(SecurityContext.HTML, message);\n }\n const toastRef = new ToastRef(overlayRef);\n const toastPackage = new ToastPackage(this.index, config, sanitizedMessage, title, toastType, toastRef);\n /** New injector that contains an instance of `ToastPackage`. */\n const providers = [{\n provide: ToastPackage,\n useValue: toastPackage\n }];\n const toastInjector = Injector.create({\n providers,\n parent: this._injector\n });\n const component = new ComponentPortal(config.toastComponent, toastInjector);\n const portal = overlayRef.attach(component, config.newestOnTop);\n toastRef.componentInstance = portal.instance;\n const ins = {\n toastId: this.index,\n title: title || '',\n message: message || '',\n toastRef,\n onShown: toastRef.afterActivate(),\n onHidden: toastRef.afterClosed(),\n onTap: toastPackage.onTap(),\n onAction: toastPackage.onAction(),\n portal\n };\n if (!keepInactive) {\n this.currentlyActive = this.currentlyActive + 1;\n setTimeout(() => {\n ins.toastRef.activate();\n });\n }\n this.toasts.push(ins);\n return ins;\n }\n}\nToastrService.ɵfac = function ToastrService_Factory(__ngFactoryType__) {\n return new (__ngFactoryType__ || ToastrService)(i0.ɵɵinject(TOAST_CONFIG), i0.ɵɵinject(Overlay), i0.ɵɵinject(i0.Injector), i0.ɵɵinject(i2.DomSanitizer), i0.ɵɵinject(i0.NgZone));\n};\nToastrService.ɵprov = /* @__PURE__ */i0.ɵɵdefineInjectable({\n token: ToastrService,\n factory: ToastrService.ɵfac,\n providedIn: 'root'\n});\n(() => {\n (typeof ngDevMode === \"undefined\" || ngDevMode) && i0.ɵsetClassMetadata(ToastrService, [{\n type: Injectable,\n args: [{\n providedIn: 'root'\n }]\n }], function () {\n return [{\n type: undefined,\n decorators: [{\n type: Inject,\n args: [TOAST_CONFIG]\n }]\n }, {\n type: Overlay\n }, {\n type: i0.Injector\n }, {\n type: i2.DomSanitizer\n }, {\n type: i0.NgZone\n }];\n }, null);\n})();\nclass Toast {\n constructor(toastrService, toastPackage, ngZone) {\n this.toastrService = toastrService;\n this.toastPackage = toastPackage;\n this.ngZone = ngZone;\n /** width of progress bar */\n this.width = -1;\n /** a combination of toast type and options.toastClass */\n this.toastClasses = '';\n /** controls animation */\n this.state = {\n value: 'inactive',\n params: {\n easeTime: this.toastPackage.config.easeTime,\n easing: 'ease-in'\n }\n };\n this.message = toastPackage.message;\n this.title = toastPackage.title;\n this.options = toastPackage.config;\n this.originalTimeout = toastPackage.config.timeOut;\n this.toastClasses = `${toastPackage.toastType} ${toastPackage.config.toastClass}`;\n this.sub = toastPackage.toastRef.afterActivate().subscribe(() => {\n this.activateToast();\n });\n this.sub1 = toastPackage.toastRef.manualClosed().subscribe(() => {\n this.remove();\n });\n this.sub2 = toastPackage.toastRef.timeoutReset().subscribe(() => {\n this.resetTimeout();\n });\n this.sub3 = toastPackage.toastRef.countDuplicate().subscribe(count => {\n this.duplicatesCount = count;\n });\n }\n /** hides component when waiting to be displayed */\n get displayStyle() {\n if (this.state.value === 'inactive') {\n return 'none';\n }\n return;\n }\n ngOnDestroy() {\n this.sub.unsubscribe();\n this.sub1.unsubscribe();\n this.sub2.unsubscribe();\n this.sub3.unsubscribe();\n clearInterval(this.intervalId);\n clearTimeout(this.timeout);\n }\n /**\n * activates toast and sets timeout\n */\n activateToast() {\n this.state = {\n ...this.state,\n value: 'active'\n };\n if (!(this.options.disableTimeOut === true || this.options.disableTimeOut === 'timeOut') && this.options.timeOut) {\n this.outsideTimeout(() => this.remove(), this.options.timeOut);\n this.hideTime = new Date().getTime() + this.options.timeOut;\n if (this.options.progressBar) {\n this.outsideInterval(() => this.updateProgress(), 10);\n }\n }\n }\n /**\n * updates progress bar width\n */\n updateProgress() {\n if (this.width === 0 || this.width === 100 || !this.options.timeOut) {\n return;\n }\n const now = new Date().getTime();\n const remaining = this.hideTime - now;\n this.width = remaining / this.options.timeOut * 100;\n if (this.options.progressAnimation === 'increasing') {\n this.width = 100 - this.width;\n }\n if (this.width <= 0) {\n this.width = 0;\n }\n if (this.width >= 100) {\n this.width = 100;\n }\n }\n resetTimeout() {\n clearTimeout(this.timeout);\n clearInterval(this.intervalId);\n this.state = {\n ...this.state,\n value: 'active'\n };\n this.outsideTimeout(() => this.remove(), this.originalTimeout);\n this.options.timeOut = this.originalTimeout;\n this.hideTime = new Date().getTime() + (this.options.timeOut || 0);\n this.width = -1;\n if (this.options.progressBar) {\n this.outsideInterval(() => this.updateProgress(), 10);\n }\n }\n /**\n * tells toastrService to remove this toast after animation time\n */\n remove() {\n if (this.state.value === 'removed') {\n return;\n }\n clearTimeout(this.timeout);\n this.state = {\n ...this.state,\n value: 'removed'\n };\n this.outsideTimeout(() => this.toastrService.remove(this.toastPackage.toastId), +this.toastPackage.config.easeTime);\n }\n tapToast() {\n if (this.state.value === 'removed') {\n return;\n }\n this.toastPackage.triggerTap();\n if (this.options.tapToDismiss) {\n this.remove();\n }\n }\n stickAround() {\n if (this.state.value === 'removed') {\n return;\n }\n if (this.options.disableTimeOut !== 'extendedTimeOut') {\n clearTimeout(this.timeout);\n this.options.timeOut = 0;\n this.hideTime = 0;\n // disable progressBar\n clearInterval(this.intervalId);\n this.width = 0;\n }\n }\n delayedHideToast() {\n if (this.options.disableTimeOut === true || this.options.disableTimeOut === 'extendedTimeOut' || this.options.extendedTimeOut === 0 || this.state.value === 'removed') {\n return;\n }\n this.outsideTimeout(() => this.remove(), this.options.extendedTimeOut);\n this.options.timeOut = this.options.extendedTimeOut;\n this.hideTime = new Date().getTime() + (this.options.timeOut || 0);\n this.width = -1;\n if (this.options.progressBar) {\n this.outsideInterval(() => this.updateProgress(), 10);\n }\n }\n outsideTimeout(func, timeout) {\n if (this.ngZone) {\n this.ngZone.runOutsideAngular(() => this.timeout = setTimeout(() => this.runInsideAngular(func), timeout));\n } else {\n this.timeout = setTimeout(() => func(), timeout);\n }\n }\n outsideInterval(func, timeout) {\n if (this.ngZone) {\n this.ngZone.runOutsideAngular(() => this.intervalId = setInterval(() => this.runInsideAngular(func), timeout));\n } else {\n this.intervalId = setInterval(() => func(), timeout);\n }\n }\n runInsideAngular(func) {\n if (this.ngZone) {\n this.ngZone.run(() => func());\n } else {\n func();\n }\n }\n}\nToast.ɵfac = function Toast_Factory(__ngFactoryType__) {\n return new (__ngFactoryType__ || Toast)(i0.ɵɵdirectiveInject(ToastrService), i0.ɵɵdirectiveInject(ToastPackage), i0.ɵɵdirectiveInject(i0.NgZone));\n};\nToast.ɵcmp = /* @__PURE__ */i0.ɵɵdefineComponent({\n type: Toast,\n selectors: [[\"\", \"toast-component\", \"\"]],\n hostVars: 5,\n hostBindings: function Toast_HostBindings(rf, ctx) {\n if (rf & 1) {\n i0.ɵɵlistener(\"click\", function Toast_click_HostBindingHandler() {\n return ctx.tapToast();\n })(\"mouseenter\", function Toast_mouseenter_HostBindingHandler() {\n return ctx.stickAround();\n })(\"mouseleave\", function Toast_mouseleave_HostBindingHandler() {\n return ctx.delayedHideToast();\n });\n }\n if (rf & 2) {\n i0.ɵɵsyntheticHostProperty(\"@flyInOut\", ctx.state);\n i0.ɵɵclassMap(ctx.toastClasses);\n i0.ɵɵstyleProp(\"display\", ctx.displayStyle);\n }\n },\n attrs: _c0,\n decls: 5,\n vars: 5,\n consts: [[\"type\", \"button\", \"class\", \"toast-close-button\", \"aria-label\", \"Close\", 3, \"click\", 4, \"ngIf\"], [3, \"class\", 4, \"ngIf\"], [\"role\", \"alert\", 3, \"class\", \"innerHTML\", 4, \"ngIf\"], [\"role\", \"alert\", 3, \"class\", 4, \"ngIf\"], [4, \"ngIf\"], [\"type\", \"button\", \"aria-label\", \"Close\", 1, \"toast-close-button\", 3, \"click\"], [\"aria-hidden\", \"true\"], [\"role\", \"alert\", 3, \"innerHTML\"], [\"role\", \"alert\"], [1, \"toast-progress\"]],\n template: function Toast_Template(rf, ctx) {\n if (rf & 1) {\n i0.ɵɵtemplate(0, Toast_button_0_Template, 3, 0, \"button\", 0)(1, Toast_div_1_Template, 3, 5, \"div\", 1)(2, Toast_div_2_Template, 1, 3, \"div\", 2)(3, Toast_div_3_Template, 2, 4, \"div\", 3)(4, Toast_div_4_Template, 2, 2, \"div\", 4);\n }\n if (rf & 2) {\n i0.ɵɵproperty(\"ngIf\", ctx.options.closeButton);\n i0.ɵɵadvance();\n i0.ɵɵproperty(\"ngIf\", ctx.title);\n i0.ɵɵadvance();\n i0.ɵɵproperty(\"ngIf\", ctx.message && ctx.options.enableHtml);\n i0.ɵɵadvance();\n i0.ɵɵproperty(\"ngIf\", ctx.message && !ctx.options.enableHtml);\n i0.ɵɵadvance();\n i0.ɵɵproperty(\"ngIf\", ctx.options.progressBar);\n }\n },\n dependencies: [i3.NgIf],\n encapsulation: 2,\n data: {\n animation: [trigger('flyInOut', [state('inactive', style({\n opacity: 0\n })), state('active', style({\n opacity: 1\n })), state('removed', style({\n opacity: 0\n })), transition('inactive => active', animate('{{ easeTime }}ms {{ easing }}')), transition('active => removed', animate('{{ easeTime }}ms {{ easing }}'))])]\n }\n});\n(() => {\n (typeof ngDevMode === \"undefined\" || ngDevMode) && i0.ɵsetClassMetadata(Toast, [{\n type: Component,\n args: [{\n selector: '[toast-component]',\n template: `\n \n
\n {{ title }} [{{ duplicatesCount + 1 }}]\n
\n
\n
\n
\n {{ message }}\n
\n
\n
\n
\n `,\n animations: [trigger('flyInOut', [state('inactive', style({\n opacity: 0\n })), state('active', style({\n opacity: 1\n })), state('removed', style({\n opacity: 0\n })), transition('inactive => active', animate('{{ easeTime }}ms {{ easing }}')), transition('active => removed', animate('{{ easeTime }}ms {{ easing }}'))])],\n preserveWhitespaces: false\n }]\n }], function () {\n return [{\n type: ToastrService\n }, {\n type: ToastPackage\n }, {\n type: i0.NgZone\n }];\n }, {\n toastClasses: [{\n type: HostBinding,\n args: ['class']\n }],\n state: [{\n type: HostBinding,\n args: ['@flyInOut']\n }],\n displayStyle: [{\n type: HostBinding,\n args: ['style.display']\n }],\n tapToast: [{\n type: HostListener,\n args: ['click']\n }],\n stickAround: [{\n type: HostListener,\n args: ['mouseenter']\n }],\n delayedHideToast: [{\n type: HostListener,\n args: ['mouseleave']\n }]\n });\n})();\nconst DefaultGlobalConfig = {\n ...DefaultNoComponentGlobalConfig,\n toastComponent: Toast\n};\nclass ToastrModule {\n static forRoot(config = {}) {\n return {\n ngModule: ToastrModule,\n providers: [{\n provide: TOAST_CONFIG,\n useValue: {\n default: DefaultGlobalConfig,\n config\n }\n }]\n };\n }\n}\nToastrModule.ɵfac = function ToastrModule_Factory(__ngFactoryType__) {\n return new (__ngFactoryType__ || ToastrModule)();\n};\nToastrModule.ɵmod = /* @__PURE__ */i0.ɵɵdefineNgModule({\n type: ToastrModule\n});\nToastrModule.ɵinj = /* @__PURE__ */i0.ɵɵdefineInjector({\n imports: [CommonModule]\n});\n(() => {\n (typeof ngDevMode === \"undefined\" || ngDevMode) && i0.ɵsetClassMetadata(ToastrModule, [{\n type: NgModule,\n args: [{\n imports: [CommonModule],\n declarations: [Toast],\n exports: [Toast]\n }]\n }], null, null);\n})();\nclass ToastrComponentlessModule {\n static forRoot(config = {}) {\n return {\n ngModule: ToastrModule,\n providers: [{\n provide: TOAST_CONFIG,\n useValue: {\n default: DefaultNoComponentGlobalConfig,\n config\n }\n }]\n };\n }\n}\nToastrComponentlessModule.ɵfac = function ToastrComponentlessModule_Factory(__ngFactoryType__) {\n return new (__ngFactoryType__ || ToastrComponentlessModule)();\n};\nToastrComponentlessModule.ɵmod = /* @__PURE__ */i0.ɵɵdefineNgModule({\n type: ToastrComponentlessModule\n});\nToastrComponentlessModule.ɵinj = /* @__PURE__ */i0.ɵɵdefineInjector({\n imports: [CommonModule]\n});\n(() => {\n (typeof ngDevMode === \"undefined\" || ngDevMode) && i0.ɵsetClassMetadata(ToastrComponentlessModule, [{\n type: NgModule,\n args: [{\n imports: [CommonModule]\n }]\n }], null, null);\n})();\nclass ToastNoAnimation {\n constructor(toastrService, toastPackage, appRef) {\n this.toastrService = toastrService;\n this.toastPackage = toastPackage;\n this.appRef = appRef;\n /** width of progress bar */\n this.width = -1;\n /** a combination of toast type and options.toastClass */\n this.toastClasses = '';\n /** controls animation */\n this.state = 'inactive';\n this.message = toastPackage.message;\n this.title = toastPackage.title;\n this.options = toastPackage.config;\n this.originalTimeout = toastPackage.config.timeOut;\n this.toastClasses = `${toastPackage.toastType} ${toastPackage.config.toastClass}`;\n this.sub = toastPackage.toastRef.afterActivate().subscribe(() => {\n this.activateToast();\n });\n this.sub1 = toastPackage.toastRef.manualClosed().subscribe(() => {\n this.remove();\n });\n this.sub2 = toastPackage.toastRef.timeoutReset().subscribe(() => {\n this.resetTimeout();\n });\n this.sub3 = toastPackage.toastRef.countDuplicate().subscribe(count => {\n this.duplicatesCount = count;\n });\n }\n /** hides component when waiting to be displayed */\n get displayStyle() {\n if (this.state === 'inactive') {\n return 'none';\n }\n }\n ngOnDestroy() {\n this.sub.unsubscribe();\n this.sub1.unsubscribe();\n this.sub2.unsubscribe();\n this.sub3.unsubscribe();\n clearInterval(this.intervalId);\n clearTimeout(this.timeout);\n }\n /**\n * activates toast and sets timeout\n */\n activateToast() {\n this.state = 'active';\n if (!(this.options.disableTimeOut === true || this.options.disableTimeOut === 'timeOut') && this.options.timeOut) {\n this.timeout = setTimeout(() => {\n this.remove();\n }, this.options.timeOut);\n this.hideTime = new Date().getTime() + this.options.timeOut;\n if (this.options.progressBar) {\n this.intervalId = setInterval(() => this.updateProgress(), 10);\n }\n }\n if (this.options.onActivateTick) {\n this.appRef.tick();\n }\n }\n /**\n * updates progress bar width\n */\n updateProgress() {\n if (this.width === 0 || this.width === 100 || !this.options.timeOut) {\n return;\n }\n const now = new Date().getTime();\n const remaining = this.hideTime - now;\n this.width = remaining / this.options.timeOut * 100;\n if (this.options.progressAnimation === 'increasing') {\n this.width = 100 - this.width;\n }\n if (this.width <= 0) {\n this.width = 0;\n }\n if (this.width >= 100) {\n this.width = 100;\n }\n }\n resetTimeout() {\n clearTimeout(this.timeout);\n clearInterval(this.intervalId);\n this.state = 'active';\n this.options.timeOut = this.originalTimeout;\n this.timeout = setTimeout(() => this.remove(), this.originalTimeout);\n this.hideTime = new Date().getTime() + (this.originalTimeout || 0);\n this.width = -1;\n if (this.options.progressBar) {\n this.intervalId = setInterval(() => this.updateProgress(), 10);\n }\n }\n /**\n * tells toastrService to remove this toast after animation time\n */\n remove() {\n if (this.state === 'removed') {\n return;\n }\n clearTimeout(this.timeout);\n this.state = 'removed';\n this.timeout = setTimeout(() => this.toastrService.remove(this.toastPackage.toastId));\n }\n tapToast() {\n if (this.state === 'removed') {\n return;\n }\n this.toastPackage.triggerTap();\n if (this.options.tapToDismiss) {\n this.remove();\n }\n }\n stickAround() {\n if (this.state === 'removed') {\n return;\n }\n clearTimeout(this.timeout);\n this.options.timeOut = 0;\n this.hideTime = 0;\n // disable progressBar\n clearInterval(this.intervalId);\n this.width = 0;\n }\n delayedHideToast() {\n if (this.options.disableTimeOut === true || this.options.disableTimeOut === 'extendedTimeOut' || this.options.extendedTimeOut === 0 || this.state === 'removed') {\n return;\n }\n this.timeout = setTimeout(() => this.remove(), this.options.extendedTimeOut);\n this.options.timeOut = this.options.extendedTimeOut;\n this.hideTime = new Date().getTime() + (this.options.timeOut || 0);\n this.width = -1;\n if (this.options.progressBar) {\n this.intervalId = setInterval(() => this.updateProgress(), 10);\n }\n }\n}\nToastNoAnimation.ɵfac = function ToastNoAnimation_Factory(__ngFactoryType__) {\n return new (__ngFactoryType__ || ToastNoAnimation)(i0.ɵɵdirectiveInject(ToastrService), i0.ɵɵdirectiveInject(ToastPackage), i0.ɵɵdirectiveInject(i0.ApplicationRef));\n};\nToastNoAnimation.ɵcmp = /* @__PURE__ */i0.ɵɵdefineComponent({\n type: ToastNoAnimation,\n selectors: [[\"\", \"toast-component\", \"\"]],\n hostVars: 4,\n hostBindings: function ToastNoAnimation_HostBindings(rf, ctx) {\n if (rf & 1) {\n i0.ɵɵlistener(\"click\", function ToastNoAnimation_click_HostBindingHandler() {\n return ctx.tapToast();\n })(\"mouseenter\", function ToastNoAnimation_mouseenter_HostBindingHandler() {\n return ctx.stickAround();\n })(\"mouseleave\", function ToastNoAnimation_mouseleave_HostBindingHandler() {\n return ctx.delayedHideToast();\n });\n }\n if (rf & 2) {\n i0.ɵɵclassMap(ctx.toastClasses);\n i0.ɵɵstyleProp(\"display\", ctx.displayStyle);\n }\n },\n attrs: _c0,\n decls: 5,\n vars: 5,\n consts: [[\"type\", \"button\", \"class\", \"toast-close-button\", \"aria-label\", \"Close\", 3, \"click\", 4, \"ngIf\"], [3, \"class\", 4, \"ngIf\"], [\"role\", \"alert\", 3, \"class\", \"innerHTML\", 4, \"ngIf\"], [\"role\", \"alert\", 3, \"class\", 4, \"ngIf\"], [4, \"ngIf\"], [\"type\", \"button\", \"aria-label\", \"Close\", 1, \"toast-close-button\", 3, \"click\"], [\"aria-hidden\", \"true\"], [\"role\", \"alert\", 3, \"innerHTML\"], [\"role\", \"alert\"], [1, \"toast-progress\"]],\n template: function ToastNoAnimation_Template(rf, ctx) {\n if (rf & 1) {\n i0.ɵɵtemplate(0, ToastNoAnimation_button_0_Template, 3, 0, \"button\", 0)(1, ToastNoAnimation_div_1_Template, 3, 5, \"div\", 1)(2, ToastNoAnimation_div_2_Template, 1, 3, \"div\", 2)(3, ToastNoAnimation_div_3_Template, 2, 4, \"div\", 3)(4, ToastNoAnimation_div_4_Template, 2, 2, \"div\", 4);\n }\n if (rf & 2) {\n i0.ɵɵproperty(\"ngIf\", ctx.options.closeButton);\n i0.ɵɵadvance();\n i0.ɵɵproperty(\"ngIf\", ctx.title);\n i0.ɵɵadvance();\n i0.ɵɵproperty(\"ngIf\", ctx.message && ctx.options.enableHtml);\n i0.ɵɵadvance();\n i0.ɵɵproperty(\"ngIf\", ctx.message && !ctx.options.enableHtml);\n i0.ɵɵadvance();\n i0.ɵɵproperty(\"ngIf\", ctx.options.progressBar);\n }\n },\n dependencies: [i3.NgIf],\n encapsulation: 2\n});\n(() => {\n (typeof ngDevMode === \"undefined\" || ngDevMode) && i0.ɵsetClassMetadata(ToastNoAnimation, [{\n type: Component,\n args: [{\n selector: '[toast-component]',\n template: `\n \n
\n {{ title }} [{{ duplicatesCount + 1 }}]\n
\n
\n
\n
\n {{ message }}\n
\n
\n
\n
\n `\n }]\n }], function () {\n return [{\n type: ToastrService\n }, {\n type: ToastPackage\n }, {\n type: i0.ApplicationRef\n }];\n }, {\n toastClasses: [{\n type: HostBinding,\n args: ['class']\n }],\n displayStyle: [{\n type: HostBinding,\n args: ['style.display']\n }],\n tapToast: [{\n type: HostListener,\n args: ['click']\n }],\n stickAround: [{\n type: HostListener,\n args: ['mouseenter']\n }],\n delayedHideToast: [{\n type: HostListener,\n args: ['mouseleave']\n }]\n });\n})();\nconst DefaultNoAnimationsGlobalConfig = {\n ...DefaultNoComponentGlobalConfig,\n toastComponent: ToastNoAnimation\n};\nclass ToastNoAnimationModule {\n static forRoot(config = {}) {\n return {\n ngModule: ToastNoAnimationModule,\n providers: [{\n provide: TOAST_CONFIG,\n useValue: {\n default: DefaultNoAnimationsGlobalConfig,\n config\n }\n }]\n };\n }\n}\nToastNoAnimationModule.ɵfac = function ToastNoAnimationModule_Factory(__ngFactoryType__) {\n return new (__ngFactoryType__ || ToastNoAnimationModule)();\n};\nToastNoAnimationModule.ɵmod = /* @__PURE__ */i0.ɵɵdefineNgModule({\n type: ToastNoAnimationModule\n});\nToastNoAnimationModule.ɵinj = /* @__PURE__ */i0.ɵɵdefineInjector({\n imports: [CommonModule]\n});\n(() => {\n (typeof ngDevMode === \"undefined\" || ngDevMode) && i0.ɵsetClassMetadata(ToastNoAnimationModule, [{\n type: NgModule,\n args: [{\n imports: [CommonModule],\n declarations: [ToastNoAnimation],\n exports: [ToastNoAnimation]\n }]\n }], null, null);\n})();\n\n/**\n * Generated bundle index. Do not edit.\n */\n\nexport { BasePortalHost, ComponentPortal, DefaultGlobalConfig, DefaultNoAnimationsGlobalConfig, DefaultNoComponentGlobalConfig, Overlay, OverlayContainer, OverlayRef, TOAST_CONFIG, Toast, ToastContainerDirective, ToastContainerModule, ToastNoAnimation, ToastNoAnimationModule, ToastPackage, ToastRef, ToastrComponentlessModule, ToastrModule, ToastrService 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